Pretty, young business woman giving a presentation

Gibberish Award Ceremony Description One player receives an award for something (suggested by the audience) and does the acceptance speech. But they can’t speak English, they speak the made up language of Gibberish which has loads of varied sounds and lots of physical and emotional expression. After each line a translator on stage translates the[…]

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Desert landscape with cactus, hills and mountains silhouettes. Nature sunset on a background of a mountain landscape. Extreme tourism and travelling. Vector illustration

2-3 improvisers start a scene based on a suggestion from the audience. Throughout the scene the host pauses the scene and asks the audience for a suggestion of a genre, the scene continues as the same story and characters but now influenced by that genre. Multiple genres happen throughout the game, one genre at a[…]

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video film

Movie Director Interview Description A world famous movie director (made up name given by audience suggestion) is interviewed on a movie based chat show by an interview about their recent movie, previous work and student films and trailers. At any point the movie director or the interview can ask for a clip of a film[…]

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Sex with Me Description Players get suggestions of objects, and say why sex with them is like that object. Example “Can I get an everyday object?” “Pineapple!” Player 1: “Sex with me is like a pineapple: juicy” Player 2: “Sex with me is like a pineapple: after a while it makes your tongue go funny”[…]

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Desert landscape with cactus, hills and mountains silhouettes. Nature sunset on a background of a mountain landscape. Extreme tourism and travelling. Vector illustration

Scene Replay Description Players play out a scene (based on a given scenario), then replay or reinterpret the scene according to supplied suggestions of emotion or genres. Usually the first scene involves two people in the whole scene, and the rest of the cast coming in at some point saying a line or two and[…]

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Friends cheering sport at bar together

Party Quirks Description One player is the host of a party. They exit the room while the other players (the guests) are given character quirks by the audience, for instance a physical quirk, a person from history, a celebrity or an action they have to do whenever a certain thing happens. The host then comes[…]

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Faculty Rectangle

Movie Cards Description The cast attempt to improvise a mini movie from suggestion. Two audience members in front row are handed action cards (Love Story, Montage, Slow Motion etc) which they can hold up at any time and shout out. When they are held up the actors use that in their movie, and actor off[…]

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Digital countdown timer clock design icons

Half Life Description One player has a timer, and the players do a scene for one minute, often from the suggestion of an actual well known movie. They then repeat the scene but in 30 seconds, and again in 5 seconds and then 1 second (or whatever time intervals work best for your group). Teaching[…]

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Faculty Rectangle

CCTV Description One player leaves the room, and the audience suggest reasons why they were fired from their job. When the player comes back in they have to guess why they were fired by watching others act out the CCTV evidence. Example Boss: I’m sorry but I’m going to have to fire you. What you[…]

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3 Things Description 1 player (the guesser) leaves the room. Three players each get an activity, and replacements for two of the aspects. E.g. skiing, but instead of skis they are on pieces of toast, and instead of a mountain they are skiing on cheese. When the guesser comes back in the room they have[…]

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Hands against blue sky

The Arms Description A scene with two pairs of improvisers. In each pair one is the speaker and the other is the arms. One puts their arms through and under the armpits of the other. They do a scene, the speaker can prompt the arms to do things, and vice versa. Teaching Purpose This is[…]

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Slider-Jessie-Gamez

Triggers Description A scene with 3 improvisers. Before the scene begins, each player gets a cue from one of the others that triggers off a behaviour in them (e.g. every time someone says a word beginning with “s” Player A has to jump). The three improvisers don’t know each other’s cues, but if they guess[…]

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