A word-at-a-time game. Ask the audience what problems they are having. The players respond to the problem a word at a time, as one Agony Aunt.
Problem: “My housemate won’t clean their dishes, they just leave them in the sink!”
Improviser A: Dear
Improviser B: Derek,
Improviser C: Your
Improviser A: housemate
Improviser B: sounds
Improviser C: annoying
Improviser A: but
Improviser B: perhaps
Improviser C: he
Improviser A: is
Improviser B: busy
Improviser C: or
Improviser A: scared
Improviser B: of
Improviser C: water.
Improviser A: Try
Improviser B: taking
Improviser C: him
Improviser A: swimming.
Improviser B: Love,
Improviser C: Betsy
- Listening and being in the present moment with each other.
- Accepting and building on offers.
- Being obvious.
- Teamwork and support.
Additional Tips for Playing
- Support the other players, you’re working with them
- You are one character, so remember to say “I” instead of “we”
- Match the voice/physicality of the other places
- Remember the names of the person with the problem, and the name of your agony aunt!
“This is called Agony Aunt. Our lovely agony aunt is going to help you with some of your problems. Could we get a name for our agony aunt?” “Betsy Dandelion” “Great, do any of you have a problem you’d like Betsy’s advice on? What’s your name?”
This exercise is in the following categories:
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